Two mutually exclusive bloodlines can be created by this process. Children of Perun is weak. If you want internal stability, pick Hierocratic and enjoy your excommunications. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. It's aimed at more of the casual/intermediate player. Rulers lose prestige when at peace for too long. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. Zun can also be reformed like other pagan faiths. Agnatic law is enforced, open succession law is unlocked. Enatic-cognatic law is available. Access to monastic feudal government with Tibeto-Burman culture group. The other side of the coin is that peace is seen as unbecoming. Any tribal leader, whose religion is pagan unreformed, neighbouring a realm whose leader's religion is organized - e.g. Meritocracy does have a major downside in that you can only designate your children, making it difficult to get your genius strong nephew on the throne or skip a generation. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). Foreign rulers will sometimes send missionaries. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. Havent seen many posts about reforming the Bon religion. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. +5% Morale of armies. For best run: The High Chieftess of Kiev in 769 reforming Slavic to be Enatic Clans is a stupidly fun run that I've been doing a lot of. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. If there is levy size & attack bonus from unreformed religion, it is lost. I think the only time I mention something similar is switching to Germanic to use Prepared Invasion in the context of Daring. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). I disagree here. You can take Temporal with AV. Tax on subjects of different religious groups is allowed. If that bloodline gets passed down it's a great way to boost up prestige in the early reign of your descendants. This gives me some new options to consider. I picked Daring the first time, which allows prepared invasions, which is useless for the Roman Emperor. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. The religious head can decide upon death to. Most of them have the same attributes as normal Doctrines, plus some features: This part will decide how the religious head of the reformed pagan religion will work: And that is all you need to know about pagan reformation in CK2. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. The devs deliberately made it so that certain societies will let you remain a member even if you are the "wrong" religion. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. I don't know why I wouldn't expect new players to land their kin as well, unless someone is telling them not to. Pagan religions may gain a religious head and a Great Holy War (Crusade CB) if they reform. By doing a Pagan Reformation, the player decides to change the way their religion works for their CK2 playthrough. Independent lieges of this religion can construct pyramids. Great Holy War against a single disfigured child. What options do you think is best for each, norse, slavic, tengri, etc? +15 vassal opinion. Intermarry Buddhist, Zoroastrian group. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. Duke-tier religious heads common for all realms. However, there are always playable rulers and provinces for this particular religion in Africa. Incompatible with Agnatic Clans, Harmonious, Equality, Polygamy and Meritocracy doctrines. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). The Fun element of Proselytizing is that its the only nature that actively allows you to actively convert (outside of mass conversion events) foreign leaders to your religion. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. However, it is good when you expanded before reformation, and want to settle down and rely more on our vassals and domain rather than stats of our ruler. You must log in or register to reply here. I used autonomous most often which gives some flat bonuses. To debate theology, go elsewhere. Ruler do not receive opinion penalties for raised vassal levies. Anyway, good list and I have to say I agree on most of the points! Women can take up to 3 consorts. Cannot create Warrior Lodge if it does not already exist. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Christianity, Islam, Eastern religions, reformed pagan faith, etc. +10% Attack for all units. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug) such that the religious head can never be venerated. Our domain can only grow overtime and we can develop our provinces without fear of it being lost to gavelkind. No female temple holders. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. West African religion is a blanket term for the diverse pagan beliefs of the tribes of Sub-Saharan West Africa. The Slavic faith is followed, as the name suggests, by the Slavic peoples of Europe. I may found bridge from new DLC's teaser. Funny thing about equality is that you can give consorts to your wife hehe. Information, Frequently Asked It has synergy with enatic/agnatic or meritocracy, after 9 successful boosts for close family relative we get a bloodline. Pagans have great difficulty holding large realms together. Generic Paganism and Hellenism, obivously. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. Ancestor Veneration A for Power, A for Fun, Bloodthirsty Gods B- For Power, A for Fun, Stability/Children of Perun (Slavic)/Survivor of Ukko (Suomenusko). A religion's nature determines its attitude toward warfare and religious conversion. that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. Although I admit the bloodline bugs with male consorts are beyond annoying. Reformer picks two doctrines. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. Leadership. Marry 4 women with good traits, then pick the best kid that pops out. Invaders are only here because they have 3 shitty doctrines that are good when they are packed in one slot. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Easily the best for power gaming, as you can directly target Great Holy Wars, and don't . Penalty to moral authority (-15%) and to mission. Totems and Dievas have that good succesion law going for them. Also has access to the decadence mechanic which can also increase demesne income with tribal or iqta governments. Levy size bonus from unreformed Aztec faith will be lost. ( But Imperial Succession is nearly same as heir designation so you may want to pick the Religious tax doctrine to get tons of cash. Heir Designation is allowed (if at least one of. Basically we attack opposite gender ruler, depose him/her and force our gender law on their realm. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. 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